About me

Summary

As a character art specialist at MachineGames I work to bring digital actors to life and pushing the state of the art of storytelling in games. My work involves designing and simulating garments, sculpting anatomy, building accessories and setting up materials and shaders.

With more than a decade of service in the video games industry I have experience both as a lead and a solo artist.

Specialties

  • 3D Sculpting
  • Character Design
  • Hard Surface Modeling
  • High End Texturing
  • Cloth Simulation and Pattern Design
  • Offline Rendering
  • Managing Creative Teams
  • Character Rigging
  • MEL-scripting
  • Out-Sourcing Supervision
  • Game Asset Management