About me


As a character art specialist I spend my time at MachineGames bringing digital actors to life and pushing the state of the art of storytelling in games. My work involves designing and simulating garments, sculpting digital models, building hard surface accessories and setting up materials and shaders.

With more than 10 years in the video games industry I have experience working in diverse settings and team structures; both as a solo artist and in leading teams of 10+ artists.


  • 3D Sculpting
  • Character Design
  • Hard Surface Modeling
  • High End Texturing
  • Cloth Simulation and Pattern Design
  • Offline Rendering
  • Managing Creative Teams
  • Character Rigging
  • MEL-scripting
  • Out-Sourcing Supervision
  • Game Asset Management