Wolfenstein Reviews

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Metro 9/10 - Polygon 9/10 - Computer and Video Games 9/10OXM 9/10

Gaming Trend 90/100Stevivor 9/10PC World 4.5/5Game Revolution 4.5/5

TIME 4/5 - The Guardian 4/5AusGamers 8.7/10EGM 8.5/10

Xbox.MMGN 8.5/10 - GameSpot 8/10Game Informer 8/10 - NowGamer 8/10

CraveOnline 8/10 Shacknews 8/10 - God is a Geek 8/10SegmentNext 8/10

 Hardcore Gamer 4/5 - Dual Pixels 4/5GamesRadar 4/5 - USGamer 4/5

Game Front 80/100GamesBeat 78/100 Play Magazine 78/100 - IGN 7.8/10

spawnFirst 8/10 - GameZone 7.5/10 - Destructoid 7.5/10 - The Escapist 3.5/5

Wolfenstein Previews

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Wolfenstein: The New Order will be available in North America on May 20 and throughout Europe on May 23 on Xbox One, Playstation 4, Xbox 360, Playstation 3 and PC.

Battling Fascist Robots

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The Escapist just published a preview of Wolfenstein from Quakecon 2013.

So what are you waiting for? Go over there and read some first impressions in Wolfenstein – Battling Fascist Robots.

 

Wolfenstein: The New Order

Wolfenstein: The New Order

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Europe, 1960. The war is over. And the Nazis are triumphant victors. Using unrelenting force and brutal intimidation, the Nazis have brought even the most powerful nations to their knees. The Nazi regime now rules the globe with an iron fist.

You are Captain B.J. Blazkowicz, the American War Hero. After emerging into this world of darkness, you must launch an impossible counter-offensive against the monstrous Nazi regime. Only you dare stand up against an unstoppable army of Nazi robots and hulking Super Soldiers. Only you can stop Deathshead. Only you can rewrite history.

 

Syndicate

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Back in 2008 I joined Starbreeze as a character artist, working on the game Syndicate for EA.

During the project I was asked to take on the role of Lead 3D and Character Artist, which meant I was involved in most of the art that made it into the final game.

In the beginning of 2011 I left Starbreeze to join the MachineGames team, formed by former Starbreeze employees.

It was a genuine pleasure to work with such talented artists as I did at Starbreeze and I’m glad that I still work with many of them now.

BRAWL Tournament

My final submission to the Polycount BRAWL Tournament, the objective was to re-imagine a character from a fighting game. I chose to create my own take on Potemkin, from the game Guilty Gear.

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