
Back in 2008 I joined Starbreeze as a character artist, working on the project Syndicate for EA.
During the project I was asked to take on the role of Lead 3D and Character Artist, which meant I was involved in most of the 3d models that made it into the final game.
It was a genuine pleasure to work with such a talented team of artists, many of whom I still work with at MachineGames.
- Merit (main antagonist) in game
- Merit (main antagonist) in mudbox
- Security forces for multiplayer
- Security forces turn-around
- Even AI’s have bad days at work
- Sculpt of the Eurocorp Agent











