Syndicate 2012

Syndicate 2012

Back in 2008 I joined Starbreeze as a character artist, working on the project Syndicate for EA.

During the project I was asked to take on the role of Lead 3D and Character Artist, which meant I was involved in most of the 3d models that made it into the final game.

It was a genuine pleasure to work with such a talented team of artists, many of whom I still work with at MachineGames.

BRAWL Tournament 2011

My final submission to the Polycount BRAWL Tournament, the objective was to re-imagine a character from a fighting game.

I chose to do my own take on Potemkin, from the game Guilty Gear.

A massive slave-soldier of Zepp, a floating continent controlled by a military dictatorship, Potemkin was forced into the first tournament by his superiors. However, during the tournament, the government of Zepp was overthrown in a revolt led by Gabriel, his mentor. Once Gabriel was made president of Zepp, Potemkin pledged his loyalty to the new government as a special agent.

Potemkin likes to draw, but is so strong he can put four tons of pressure on a pencil with only his fingers. In his free time, he works at a bakery, known by his customers not as a killer, but instead, a gentle baker.


 

Continue reading

nDo Normal Mapping Toolset

UPDATE: nDo 2 is out, do yourself a favor and buy it at http://quixel.se/ndo!

ndo_logo_darkbg

I just want to introduce you to a great (and free!) tool-set for quickly designing normal maps without ever leaving Photoshop. nDo is a melting pot of normal creation techniques created by my friend and co-worker Teddy Bergsman.

Sculpt using custom brushes, create volumes from selections, paths or layers, apply filters, generate complexly multifaceted normal maps from height or photographs, rotate and transform without biasing normal.