My final submission to the Polycount BRAWL Tournament, the objective was to re-imagine a character from a fighting game.
I chose to do my own take on Potemkin, from the game Guilty Gear.
A massive slave-soldier of Zepp, a floating continent controlled by a military dictatorship, Potemkin was forced into the first tournament by his superiors. However, during the tournament, the government of Zepp was overthrown in a revolt led by Gabriel, his mentor. Once Gabriel was made president of Zepp, Potemkin pledged his loyalty to the new government as a special agent.
Potemkin likes to draw, but is so strong he can put four tons of pressure on a pencil with only his fingers. In his free time, he works at a bakery, known by his customers not as a killer, but instead, a gentle baker.
UPDATE: nDo 2 is out, do yourself a favor and buy it at http://quixel.se/ndo!
I just want to introduce you to a great (and free!) tool-set for quickly designing normal maps without ever leaving Photoshop. nDo is a melting pot of normal creation techniques created by my friend and co-worker Teddy Bergsman.
Sculpt using custom brushes, create volumes from selections, paths or layers, apply filters, generate complexly multifaceted normal maps from height or photographs, rotate and transform without biasing normal.
Diffuse texture test
Work in progress, based on the likeness of actor Omar Epps (notable from the House M.D. tv-show).
Digital sculpture without diffuse color texture.
Just fooling around in Mudbox 2010 after work, having completely switched from using Zbrush for any production or personal creations.
Male base mesh
For the coming 8 weeks I’ll spend some time on completing this workshop with Bryan Silva. Really looking forward to it.
Thankfully, I’ll be having my summer vacation during the first 4 weeks so I’ll have lots of time to focus on it. I’ll post an update here when I’ve finished the course.