Latest Updates: game art RSS

  • Alligator

    Vidar Rapp 01:15 on June 24, 2009 | 3 Permalink | Reply
    Tags: game art, ,

    textured and rigged lowpoly model

    Textured and rigged in-game model

    Found this when going through a harddrive from last year, it’s the highres model of an alligator I made for the game Shellshock 2 whilst working for Rebellion Studios in the UK.

    As far as I know the gator didn’t end up in the final revision of the game though.

    Alligator zbrush

    Alligator in zbrush

     
  • Using Render Layers in Maya 8.5

    Vidar Rapp 18:51 on May 9, 2008 | 2 Permalink | Reply
    Tags: game art, , production tips,

    Something I’ve found that not many game artists are familiar with is the Render Layers found in Maya since version 7.

    They can be extremely handy if you want to render your scene in passes, but they can also be very helpful when baking geometry to textures.

    (More …)

     
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