Sculpting faces
I did these face studies after work today and yesterday respectively, just for practice and testing out the topology of a new face mesh I’ve been working on.
I did these face studies after work today and yesterday respectively, just for practice and testing out the topology of a new face mesh I’ve been working on.
I think maybe I’ve been watching a bit too much Deadwood lately. I did this sculpt on a whim this afternoon, without much reference. Hopefully some of the likeness still came across.
First update on this, did a couple of thumbs earlier today and one of them stuck with me so I’ll continue to work on this one for a while.
Added some more gear, fixed some minor proportion problems. Next up, a rocket pack?
Started on a new character this evening, put about four hours into making this so far.. Used my base man as a start for the body, the straps were created using the re-topologizing tools of zbrush. Not really made any kind of backstory for this guy, just making things up as I go. As it [...]