Alligator

textured and rigged lowpoly model

Textured and rigged in-game model

 

Found this when going through a harddrive from last year, it’s the highres model of an alligator I made for the game Shellshock 2 whilst working for Rebellion Studios in the UK.

As far as I know the gator didn’t end up in the final revision of the game due to cutbacks and performance issues.

Alligator zbrush

Alligator in zbrush

 

HyperShot

Yesterday I stumbled across this very sweet software from Bunkspeed called HyperShot. It’s described as

“[...] an all new generation software renderer, that allows anyone within minutes, to create photographic realism with their model. Think of it like a new type of camera, an all software camera. Import all the popular model formats, drag and drop accurate materials, choose your environment and you have a photo of your digital model.”

I downloaded the trial and tried it out with very nice results, it’s definitely something to get hold of if you have a need to be able to quickly and efficiently render your models in a favourable enviroment.

 

Dare Devil, hypershot

 

 

Bad blogger, no cookie

The Darkness

It’s been a while since I did my last update here. Since then I’ve moved back to Sweden from the UK, started work for Starbreeze Studios in Uppsala and bought a new apartment close to work.

I thoroughly enjoyed working for Rebellion in the UK, even though I had my gripes with living in Derby which led to me moving to Nottingham. My main responsibility at Reb was doing character work for their title Shellshock 2: Blood Trails.

I really enjoy life at Starbreeze and feel like I’ve made a lot of new friends already. It’s also very nice to be closer to my old friends in Stockholm and to my family. I’ve been so busy creating content for the cool project I’m on that I’ve not been feeling the urge or need to create stuff in my spare time.

From now on I will do my best to be a good blogger and post more regular updates. I will also try to find some time to do more of my own 3D stuff so I have something to post here.

Until next time,

Vidar