My final submission to the Polycount BRAWL Tournament, the objective was to re-imagine a character from a fighting game. I chose to create my own take on Potemkin, from the game Guilty Gear.
Work in progress, based on the likeness of actor Omar Epps (notable from the House M.D. tv-show).
Just fooling around in Mudbox 2010 after work, I have almost completely switched from using Zbrush for professional work.
For the coming 8 weeks I’ll spend some time on completing this workshop with Bryan Silva. Really looking forward to it.
Thankfully, I’ll be having my summer vacation during the first 4 weeks so I’ll have lots of time to focus on it. I’ll post an update here when I’ve finished the course.
Found this when going through a harddrive from last year, it’s the highres model of an alligator I made for the game Shellshock 2 whilst working for Rebellion Studios in the UK.
As far as I know the gator didn’t end up in the final revision of the game due to cutbacks and performance issues on the level where it would appear.
Bonus: A helicopter pilot helmet made for the same game.
I did these face studies after work today and yesterday respectively, testing out the topology of a new face mesh I’ve been working on.