Category Archives: zbrush

New character

Started on a new character this evening, put about four hours into making this so far.. Used my base man as a start for the body, the straps were created using the re-topologizing tools of zbrush. Not really made any kind of backstory for this guy, just making things up as I go. As it [...]

Mecha sculpt

I was browsing conceptart.org a while ago and came across this great concept image by Andrew Ley, which I saved for later use. Found it on a pendrive a couple of days back and decided to give it a go in Zbrush, just to see how it would go. This model is sculpted from a [...]

Free Zbrush MatCap materials

This is a a small compilation of rather nice MatCap materials I have made since I got my hands on Zbrush 3. Most of these are made from photos I’ve taken. To use them, simply load them in the material menu of Zbrush 3. [ Download matcap archive ] Hope you like them, please leave [...]

A couple of renders

Did some more sculpting on Vorenus last night, since I finally seem to have got over the cold that plagued me this week. Did a render-test in Zbrush 2.0 which worked out fine, I’ve decided to make a render of the whole bust next week, as soon as Zbrush 3.0 is released (yay for sub-tools [...]