The Escapist just published a preview of Wolfenstein from Quakecon 2013. So what are you waiting for? Go over there and read some first impressions in Wolfenstein – Battling Fascist Robots.
www.wolfenstein.com Europe, 1960. The war is over. And the Nazis are triumphant victors. Using unrelenting force and brutal intimidation, the Nazis have brought even the most powerful nations to their knees. The Nazi regime now rules the globe with an iron fist. You are Captain B.J. Blazkowicz, the American War Hero. After emerging into this […]
Back in 2008 I joined Starbreeze as a character artist, working on the game Syndicate for EA. During the project I was asked to take on the role of Lead 3D and Character Artist, which meant I was involved in most of the art that made it into the final game. In the beginning of 2011 I […]
Something I’ve found that not many game artists are familiar with is the Render Layers found in Maya since version 7. They can be extremely handy if you want to render your scene in passes, but they can also be very helpful when baking geometry to textures.
Rico Rodriguez — Suave special agent extraordinare. Also known as the main character of the Just Cause franchise. I’ve worked and reworked this character so many times, but it’s always been fun working on him. I’ve saved lots of scans and clips over the last year or so, mostly magazine covers and the like. Here […]
Marv, from frank Miller’s Sin City.