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	<title>Vidar Rapp &#187; sculpture</title>
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	<link>http://www.vidarrapp.se</link>
	<description>Character Artist</description>
	<lastBuildDate>Tue, 03 Jan 2012 20:39:27 +0000</lastBuildDate>
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		<title>Anatomy study</title>
		<link>http://www.vidarrapp.se/2010/01/08/anatomy-study/</link>
		<comments>http://www.vidarrapp.se/2010/01/08/anatomy-study/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 17:46:15 +0000</pubDate>
		<dc:creator>Vidar Rapp</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[mudbox]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[actor]]></category>
		<category><![CDATA[base body]]></category>
		<category><![CDATA[head]]></category>

		<guid isPermaLink="false">http://www.vidarrapp.se/?p=529</guid>
		<description><![CDATA[Just fooling around in Mudbox 2010 after work, having completely switched from using Zbrush for any production or personal creations.]]></description>
			<content:encoded><![CDATA[<p>Just fooling around in Mudbox 2010 after work, having completely switched from using Zbrush for any production or personal creations.</p>
<div id="attachment_607" class="wp-caption alignnone" style="width: 522px"><a href="http://www.vidarrapp.se/wp-content/base_man1.jpg" rel="lightbox-529"><img class="size-large wp-image-607" title="base_man" src="http://www.vidarrapp.se/wp-content/base_man1-512x355.jpg" alt="base_man" width="512" height="355" /></a><p class="wp-caption-text">Male base mesh</p></div>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Al Swearengen</title>
		<link>http://www.vidarrapp.se/2008/03/23/al-swearengen/</link>
		<comments>http://www.vidarrapp.se/2008/03/23/al-swearengen/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 17:08:58 +0000</pubDate>
		<dc:creator>Vidar Rapp</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[deadwood]]></category>
		<category><![CDATA[portrait]]></category>

		<guid isPermaLink="false">http://www.vidarrapp.se/2008/03/23/al-swearengen/</guid>
		<description><![CDATA[I think maybe I&#8217;ve been watching a bit too much Deadwood lately. I did this sculpt on a whim this afternoon, without much reference. Hopefully some of the likeness still came across.]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox[portrait]" href="http://www.vidarrapp.se/wp-content/al_render.jpg" rel="lightbox-350"><img class="alignnone size-medium wp-image-351" title="Al Swearenger" src="http://www.vidarrapp.se/wp-content/al_render.jpg" alt="" width="187" height="300" /></a></p>
<p>I think maybe I&#8217;ve been watching a bit too much Deadwood lately.</p>
<p>I did this sculpt on a whim this afternoon, without much reference. Hopefully some of the likeness still came across.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vidarrapp.se/2008/03/23/al-swearengen/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Robert &#8211; Highres head WIP</title>
		<link>http://www.vidarrapp.se/2008/03/14/robert-highres-head-wip/</link>
		<comments>http://www.vidarrapp.se/2008/03/14/robert-highres-head-wip/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 16:47:13 +0000</pubDate>
		<dc:creator>Vidar Rapp</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[portrait]]></category>
		<category><![CDATA[realistic]]></category>

		<guid isPermaLink="false">http://www.vidarrapp.se/2008/03/14/robert-highres-head-wip/</guid>
		<description><![CDATA[Just another personal project, this time loosely based on a man from 3d.sk. Pretty happy with the texture for the head now, so when I work on him next I&#8217;ll do some bits of clothing/equipment (suggestions would be cool). Modelled, sculpted and rendered in Zbrush 3. I will however try not to work on him [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vidarrapp.se/wp-content/zbrush_head_render.jpg" rel="lightbox-336"><img class="alignnone size-medium wp-image-335" title="Head - rendered in Zbrush 3.1" src="http://www.vidarrapp.se/wp-content/zbrush_head_render.jpg" alt="" width="200" height="300" /></a></p>
<p>Just another personal project, this time loosely based on a man from 3d.sk. Pretty happy with the texture for the head now, so when I work on him next I&#8217;ll do some bits of clothing/equipment (suggestions would be cool). Modelled, sculpted and rendered in Zbrush 3.</p>
<p>I will however try not to work on him until I&#8217;ve finished my DW entry. Promise.</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Dominance War first sculpting session</title>
		<link>http://www.vidarrapp.se/2008/03/14/dominance-war-first-sculpting-session/</link>
		<comments>http://www.vidarrapp.se/2008/03/14/dominance-war-first-sculpting-session/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 15:25:19 +0000</pubDate>
		<dc:creator>Vidar Rapp</dc:creator>
				<category><![CDATA[sculpture]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[head]]></category>

		<guid isPermaLink="false">http://www.vidarrapp.se/2008/03/14/dominance-war-first-sculpting-session/</guid>
		<description><![CDATA[Ok, I&#8217;ve gotten the head/face pretty close to where I want it. Think of this only as a rough gesture however, as I still need to add in the horns etc. The dreads will have their own geometry eventually.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vidarrapp.se/wp-content/head_sculpt01.jpg" rel="lightbox-345"><img class="alignnone size-medium wp-image-344" title="Dominance War - Head sculpt" src="http://www.vidarrapp.se/wp-content/head_sculpt01.jpg" alt="" width="300" height="187" /></a></p>
<p>Ok, I&#8217;ve gotten the head/face pretty close to where I want it. Think of this only as a rough gesture however, as I still need to add in the horns etc. The dreads will have their own geometry eventually.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chavant modelling clay</title>
		<link>http://www.vidarrapp.se/2008/02/06/chavant-modelling-clay/</link>
		<comments>http://www.vidarrapp.se/2008/02/06/chavant-modelling-clay/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 11:36:32 +0000</pubDate>
		<dc:creator>Vidar Rapp</dc:creator>
				<category><![CDATA[sculpture]]></category>
		<category><![CDATA[chavant]]></category>
		<category><![CDATA[clay]]></category>
		<category><![CDATA[sculpting]]></category>

		<guid isPermaLink="false">http://www.vidarrapp.se/2008/02/06/chavant-modelling-clay/</guid>
		<description><![CDATA[I ordered some clay from the Alec Tiranti website last week and got it yesterday, so I&#8217;ve just tried my hand at modelling with Chavant NSP (Non Sulfurated Plasteline). I&#8217;ve tried chavant NSP before, but not the Hard variant. I can only say that I&#8217;m very pleased with it&#8217;s performance, it&#8217;s simply great to work [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.vidarrapp.se/wp-content/chavant-test04.thumbnail.jpg" alt="Side view" />I ordered some clay from the <a href="http://www.tiranti.co.uk/" target="_blank">Alec Tiranti</a> website last week and got it yesterday, so I&#8217;ve just tried my hand at modelling with Chavant NSP (Non Sulfurated Plasteline). I&#8217;ve tried chavant NSP before, but not the Hard variant.</p>
<p>I can only say that I&#8217;m very pleased with it&#8217;s performance, it&#8217;s simply great to work with. It does require some heating before it becomes very moldable, but that&#8217;s not really a big workflow issue. I really like the firmness of this clay, when compared to something like Super Sculpey which has previously been my modelling clay of choice.</p>
<p>  </p>
]]></content:encoded>
			<wfw:commentRss>http://www.vidarrapp.se/2008/02/06/chavant-modelling-clay/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Adventurer</title>
		<link>http://www.vidarrapp.se/2007/12/18/adventurer/</link>
		<comments>http://www.vidarrapp.se/2007/12/18/adventurer/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 23:59:14 +0000</pubDate>
		<dc:creator>Vidar Rapp</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[adventurer]]></category>
		<category><![CDATA[character]]></category>

		<guid isPermaLink="false">http://www.vidarrapp.se/2007/12/18/intergalactic-tresure-hunter/</guid>
		<description><![CDATA[Added some more gear, fixed some minor proportion problems. Next up, a rocket pack?]]></description>
			<content:encoded><![CDATA[<p><a title="Adventurer - backview" href="http://www.vidarrapp.se/wp-content/adventurer051.jpg" target="_blank" rel="lightbox-260"><img src="http://www.vidarrapp.se/wp-content/adventurer051.thumbnail.jpg" alt="Adventurer - backview" /></a> <a title="Adventurer - continued." href="http://www.vidarrapp.se/wp-content/adventurer06.jpg" target="_blank" rel="lightbox-260"><img src="http://www.vidarrapp.se/wp-content/adventurer06.thumbnail.jpg" alt="Adventurer - continued." /></a></p>
<p>Added some more gear, fixed some minor proportion problems.</p>
<p>Next up, a rocket pack?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vidarrapp.se/2007/12/18/adventurer/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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