Just fooling around in Mudbox 2010 after work, I have almost completely switched from using Zbrush for professional work.
My final submission to the Polycount BRAWL Tournament, the objective was to re-imagine a character from a fighting game. I chose to create my own take on Potemkin, from the game Guilty Gear.
Just another personal project, this time loosely based on a man from 3d.sk. Pretty happy with the texture for the head now, so when I work on him next I’ll do some bits of clothing/equipment (suggestions would be cool). Modelled, sculpted and rendered in Zbrush 3.
I will however try not to work on him until I’ve finished my DW entry. Promise.
I ordered some clay from the Alec Tiranti website last week and got it yesterday, so I’ve just tried my hand at modelling with Chavant NSP (Non Sulfurated Plasteline). I’ve tried chavant NSP before, but not the Hard variant.
I can only say that I’m very pleased with it’s performance, it’s simply great to work with. It does require some heating before it becomes very moldable, but that’s not really a big workflow issue. I really like the firmness of this clay, when compared to something like Super Sculpey which has previously been my modelling clay of choice.