My final submission to the Polycount BRAWL Tournament, the objective was to re-imagine a character from a fighting game. I chose to create my own take on Potemkin, from the game Guilty Gear.
Just fooling around in Mudbox 2010 after work, I have almost completely switched from using Zbrush for professional work.
I think maybe I’ve been watching a bit too much Deadwood lately. I did this sculpt on a whim this afternoon, without much reference. Hopefully some of the likeness still came across.
I ordered some clay from the Alec Tiranti website last week and got it yesterday, so I’ve just tried my hand at modelling with Chavant NSP (Non Sulfurated Plasteline). I’ve tried chavant NSP before, but not the Hard variant. I can only say that I’m very pleased with it’s performance, it’s simply great to work […]
Put about an hour into making this, will continue on it tomorrow evening. Didn’t start recording at the very beginning, had probably done about 5 min work on it when I started recording. Likeness from photos, so it’s not 100% accurate, but I had fun doing it so who cares?
I was browsing conceptart.org a while ago and came across this great concept image by Andrew Ley, which I saved for later use. Found it on a pendrive a couple of days back and decided to give it a go in Zbrush, just to see how it would go. This model is sculpted from a […]