Comicon challenge update #2
update: New pics, some more work on the suit and a colour test. First pass on Dare Devil’s suit, adding in wrinkles and trying stuff out.
update: New pics, some more work on the suit and a colour test. First pass on Dare Devil’s suit, adding in wrinkles and trying stuff out.
update: Here is my first pass on the model in zbrush Some very rough conceptualizing, trying to get a feel for the character: I was talked into having a go at this challenge by a friend of mine, so here’s my take on Daredevil. I will start modelling him tomorrow and hopefully I [...]
Something I’ve found that not many game artists are familiar with is the Render Layers found in Maya since version 7. They can be extremely handy if you want to render your scene in passes, but they can also be very helpful when baking geometry to textures.
I’ve been doing a lot of rendering at work lately, and I figurered I could share some of what I’ve learned as well as some old tricks.
I think maybe I’ve been watching a bit too much Deadwood lately. I did this sculpt on a whim this afternoon, without much reference. Hopefully some of the likeness still came across.
Just another personal project, this time loosely based on a man from 3d.sk. Pretty happy with the texture for the head now, so when I work on him next I’ll do some bits of clothing/equipment (suggestions would be cool). Modelled, sculpted and rendered in Zbrush 3. I will however try not to work on him [...]