Work in progress, based on the likeness of actor Omar Epps (notable from the House M.D. tv-show).
Just fooling around in Mudbox 2010 after work, I have almost completely switched from using Zbrush for professional work.
For the coming 8 weeks I’ll spend some time on completing this workshop with Bryan Silva. Really looking forward to it. Thankfully, I’ll be having my summer vacation during the first 4 weeks so I’ll have lots of time to focus on it. I’ll post an update here when I’ve finished the course.
Found this when going through a harddrive from last year, it’s the highres model of an alligator I made for the game Shellshock 2 whilst working for Rebellion Studios in the UK. As far as I know the gator didn’t end up in the final revision of the game due to cutbacks and performance […]
I did these face studies after work today and yesterday respectively, testing out the topology of a new face mesh I’ve been working on.
Yesterday I stumbled across this very sweet software from Bunkspeed called HyperShot. It’s described as “[…] an all new generation software renderer, that allows anyone within minutes, to create photographic realism with their model. Think of it like a new type of camera, an all software camera. Import all the popular model formats, drag and […]