Category Archives: art

Syndicate 2012

Back in 2008 I joined Starbreeze as a character artist, working on the project Syndicate for EA. During the project I was asked to take on the role of Lead 3D and Character Artist, which meant I was involved in most of the 3d models that made it into the final game. It was a genuine pleasure to work [...]

BRAWL Tournament 2011

My final submission to the Polycount BRAWL Tournament, the objective was to re-imagine a character from a fighting game. I chose to do my own take on Potemkin, from the game Guilty Gear. A massive slave-soldier of Zepp, a floating continent controlled by a military dictatorship, Potemkin was forced into the first tournament by his [...]

nDo Normal Mapping Toolset

UPDATE: nDo 2 is out, do yourself a favor and buy it at http://quixel.se/ndo! I just want to introduce you to a great (and free!) tool-set for quickly designing normal maps without ever leaving Photoshop. nDo is a melting pot of normal creation techniques created by my friend and co-worker Teddy Bergsman. Sculpt using custom brushes, [...]