Back in 2008 I joined Starbreeze as a character artist, working on the project Syndicate for EA. During the project I was asked to take on the role of Lead 3D and Character Artist, which meant I was involved in most of the 3d models that made it into the final game. It was a genuine pleasure to work [...]
Category Archives: art
My final submission to the Polycount BRAWL Tournament, the objective was to re-imagine a character from a fighting game. I chose to do my own take on Potemkin, from the game Guilty Gear. A massive slave-soldier of Zepp, a floating continent controlled by a military dictatorship, Potemkin was forced into the first tournament by his [...]
UPDATE: nDo 2 is out, do yourself a favor and buy it at http://quixel.se/ndo! I just want to introduce you to a great (and free!) tool-set for quickly designing normal maps without ever leaving Photoshop. nDo is a melting pot of normal creation techniques created by my friend and co-worker Teddy Bergsman. Sculpt using custom brushes, [...]
Work in progress, based on the likeness of actor Omar Epps (notable from the House M.D. tv-show).
Just fooling around in Mudbox 2010 after work, having completely switched from using Zbrush for any production or personal creations.
For the coming 8 weeks I’ll spend some time on completing this workshop with Bryan Silva. Really looking forward to it. Thankfully, I’ll be having my summer vacation during the first 4 weeks so I’ll have lots of time to focus on it. I’ll post an update here when I’ve finished the course.