Author Archives: Vidar Rapp

About Vidar Rapp

31 year old digital artist from Sweden, working in the video game industry.

Wolfenstein II: The New Colossus

Proving that you can’t keep a good gun-totin’, hatchet-wieldin’, Nazi-killin’ badass down, BJ Blazkowicz is back in Wolfenstein II: The New Colossus. The sequel to the critically acclaimed shooter from award-winning studio MachineGames was announced at the Bethesda E3 2017 showcase, and will be available on October 27, 2017, on Xbox One, PlayStation 4 and PC.

Read more on the official site

Wolfenstein: The New Order


Metro 9/10 – Polygon 9/10 – Computer and Video Games 9/10 – OXM 9/10

Gaming Trend 90/100 – Stevivor 9/10 – PC World 4.5/5Game Revolution 4.5/5

TIME 4/5 – The Guardian 4/5 – AusGamers 8.7/10 – EGM 8.5/10

Xbox.MMGN 8.5/10 – GameSpot 8/10 – Game Informer 8/10 – NowGamer 8/10

CraveOnline 8/10 – Shacknews 8/10 – God is a Geek 8/10 – SegmentNext 8/10

 Hardcore Gamer 4/5 – Dual Pixels 4/5 – GamesRadar 4/5 – USGamer 4/5

Game Front 80/100GamesBeat 78/100 – Play Magazine 78/100 – IGN 7.8/10

spawnFirst 8/10 – GameZone 7.5/10 – Destructoid 7.5/10 – The Escapist 3.5/5

Wolfenstein: The New Order

Wolfenstein: The New Order

Europe, 1960. The war is over. And the Nazis are triumphant victors. Using unrelenting force and brutal intimidation, the Nazis have brought even the most powerful nations to their knees. The Nazi regime now rules the globe with an iron fist.

You are Captain B.J. Blazkowicz, the American War Hero. After emerging into this world of darkness, you must launch an impossible counter-offensive against the monstrous Nazi regime. Only you dare stand up against an unstoppable army of Nazi robots and hulking Super Soldiers. Only you can stop Deathshead. Only you can rewrite history.



SYN Screenshots Exec Search 03

Back in 2008 I joined Starbreeze as a character artist, working on the game Syndicate for EA.

During the project I was asked to take on the role of Lead 3D and Character Artist, which meant I was involved in most of the art that made it into the final game.

In the beginning of 2011 I left Starbreeze to join the MachineGames team, formed by former Starbreeze employees.

It was a genuine pleasure to work with such talented artists as I did at Starbreeze and I’m glad that I still work with many of them now.