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Back in 2008 I joined Starbreeze as a character artist, working on the game Syndicate for EA.

During the project I was asked to take on the role of Lead 3D and Character Artist, which meant I was involved in most of the art that made it into the final game.

In the beginning of 2011 I left Starbreeze to join the MachineGames team, formed by former Starbreeze employees.

It was a genuine pleasure to work with such talented artists as I did at Starbreeze and I’m glad that I still work with many of them now.

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