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	<title>Comments on: Mental Ray &#8211; skin shading</title>
	<atom:link href="http://www.vidarrapp.se/2008/05/08/metal-ray-secrets/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vidarrapp.se/2008/05/08/metal-ray-secrets/</link>
	<description>Character Artist</description>
	<lastBuildDate>Tue, 10 Jan 2012 22:49:29 +0000</lastBuildDate>
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		<title>By: Muro</title>
		<link>http://www.vidarrapp.se/2008/05/08/metal-ray-secrets/comment-page-1/#comment-10086</link>
		<dc:creator>Muro</dc:creator>
		<pubDate>Wed, 19 Oct 2011 18:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.vidarrapp.se/?p=361#comment-10086</guid>
		<description>Hi I&#039;m having a problem when connecting the misss_set_normal in the bump, the connection editor pops up :S Im using the middle mouse button.

I&#039;m using Maya 2010, and using this on the mia_material_x because the mia_material doesnt have a bump option.</description>
		<content:encoded><![CDATA[<p>Hi I&#8217;m having a problem when connecting the misss_set_normal in the bump, the connection editor pops up :S Im using the middle mouse button.</p>
<p>I&#8217;m using Maya 2010, and using this on the mia_material_x because the mia_material doesnt have a bump option.</p>
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		<title>By: Joel Andersson</title>
		<link>http://www.vidarrapp.se/2008/05/08/metal-ray-secrets/comment-page-1/#comment-9148</link>
		<dc:creator>Joel Andersson</dc:creator>
		<pubDate>Sun, 28 Nov 2010 23:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.vidarrapp.se/?p=361#comment-9148</guid>
		<description>Hi!

Thanks, this really made my day:)</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Thanks, this really made my day:)</p>
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	<item>
		<title>By: Law</title>
		<link>http://www.vidarrapp.se/2008/05/08/metal-ray-secrets/comment-page-1/#comment-8525</link>
		<dc:creator>Law</dc:creator>
		<pubDate>Sun, 07 Feb 2010 22:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.vidarrapp.se/?p=361#comment-8525</guid>
		<description>Any workflow tips for setup of render passes for compositing such as the correct way to setup render passes in maya so that you can get output of specular, reflection, and color ?</description>
		<content:encoded><![CDATA[<p>Any workflow tips for setup of render passes for compositing such as the correct way to setup render passes in maya so that you can get output of specular, reflection, and color ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Paul</title>
		<link>http://www.vidarrapp.se/2008/05/08/metal-ray-secrets/comment-page-1/#comment-8454</link>
		<dc:creator>John Paul</dc:creator>
		<pubDate>Tue, 02 Feb 2010 12:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.vidarrapp.se/?p=361#comment-8454</guid>
		<description>is there a way to make it work with Ambient Occlusion?</description>
		<content:encoded><![CDATA[<p>is there a way to make it work with Ambient Occlusion?</p>
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	<item>
		<title>By: Sven</title>
		<link>http://www.vidarrapp.se/2008/05/08/metal-ray-secrets/comment-page-1/#comment-6532</link>
		<dc:creator>Sven</dc:creator>
		<pubDate>Fri, 01 Aug 2008 09:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.vidarrapp.se/?p=361#comment-6532</guid>
		<description>Thanks for the reply :) I finally got it to work:)
The grecscale texture that you mentioned is also supposed to be connected to the mia_materials Ref gloss, right?

And another question. I would like to work with some tilable skin textures, bumpmap or normal map. I would like to have the tilable texture effect the spec bump and reflectivity. any suggestions on how to make this possible :)

I would be more than gald to send you some example textures and meshes to let you know what I´m working on :)

have a nice summer !!!:)</description>
		<content:encoded><![CDATA[<p>Thanks for the reply <img src='http://www.vidarrapp.se/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I finally got it to work:)<br />
The grecscale texture that you mentioned is also supposed to be connected to the mia_materials Ref gloss, right?</p>
<p>And another question. I would like to work with some tilable skin textures, bumpmap or normal map. I would like to have the tilable texture effect the spec bump and reflectivity. any suggestions on how to make this possible <img src='http://www.vidarrapp.se/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I would be more than gald to send you some example textures and meshes to let you know what I´m working on <img src='http://www.vidarrapp.se/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>have a nice summer !!!:)</p>
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	<item>
		<title>By: Al Swearengen renders : Vidar Rapp - 3D Character Artist</title>
		<link>http://www.vidarrapp.se/2008/05/08/metal-ray-secrets/comment-page-1/#comment-6463</link>
		<dc:creator>Al Swearengen renders : Vidar Rapp - 3D Character Artist</dc:creator>
		<pubDate>Thu, 17 Jul 2008 23:48:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.vidarrapp.se/?p=361#comment-6463</guid>
		<description>[...] with maya/mental ray, using the techniques I discussed in my previous post on skin shading with mental [...]</description>
		<content:encoded><![CDATA[<p>[...] with maya/mental ray, using the techniques I discussed in my previous post on skin shading with mental [...]</p>
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