Updates from December, 2007

  • Adventurer

    Vidar Rapp 01:59 on December 18, 2007 | 6 Permalink | Reply
    Tags: adventurer, , ,

    Adventurer - backview Adventurer - continued.

    Added some more gear, fixed some minor proportion problems.

    Next up, a rocket pack?

     
  • New character

    Vidar Rapp 23:04 on December 15, 2007 | 1 Permalink | Reply
    Tags: ,

    Adventurer

    Started on a new character this evening, put about four hours into making this so far.. Used my base man as a start for the body, the straps were created using the re-topologizing tools of zbrush.

    Not really made any kind of backstory for this guy, just making things up as I go. As it stands right now he’s turning into some sort of adventurer, I will probably take him in a sci-fi direction when I start adding more straps and gear to him. :)

    Don’t forget, comments make me happy!

     
  • Timelapse - Daniel Craig

    Vidar Rapp 23:04 on December 10, 2007 | 0 Permalink | Reply
    Tags: daniel craig, , , turntable,

    Put about an hour into making this, will continue on it tomorrow evening.

    Didn’t start recording at the very beginning, had probably done about 5 min work on it when I started recording.

    Likeness from photos, so it’s not 100% accurate, but I had fun doing it so who cares?

     
  • Base man - first release!

    Vidar Rapp 01:38 on December 5, 2007 | 2 Permalink | Reply

    I’ve finally found the time to wrap this model up and get it up on the internet.

    What is it?

    This is not your typical base model, rather it’s been made to be very quickly adapted into any sort of bipedal creature of your imagination. The name Base Man is therefore a bit misleading, but I’ll stick with it for now.

    The main thing about this base is that it’s not aimed at providing good edgeloops for animation, rigging or the likes. It also includes no specific edgeloops for a human anatomy. The only strictly human features of this mesh is the five fingered hands, apart from that it’s basically just a box-mesh.

    So why would you want a mesh like this?

    Well, I have personally found this type of mesh to be easier and more flexible to work with when doing concept sculpts, where proper topology is not as important as the overall shape you’re trying to develop.

    The end result can then easily be re-topologized into a new mesh with a topology that fits snugly on the new form you’ve developed.

    Downloads

    Base man – Highres (ZTL) ~10mb

    Includes all 6 levels and vertex colors, ready for Zbrush sculpting.

    Base man – Lowres (OBJ) 121kb

    Just the first two levels in OBJ-format, for all other applications.

    (More …)

     
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