Baking Occlusion

ballocc.jpgJust a short tutorial on baking occlusion in maya using bake sets and mental ray, click on the thumbnail for the three step tutorial.

If anything seems unclear or poorly worded, give a shout out in the comments and I’ll do my best to clear it up.

On another note, this method works very good for baking occlusion on highpoly objects without UV’s as well, just choose to bake it to a Vertex Bake Set instead of a Texture Bake Set.

Mini tutorial

3 thoughts on “Baking Occlusion

  1. Very useful stuff. I’ve been considering this the past few days but have been too busy to figure out how exactly to go about doing it in Maya, so it was good timing. Thanks a bunch 🙂

  2. Always happy to help out! 🙂

    Shout out in the comments if anything seems to be going wrong!

    There’s another useful trick to this method, and that is to instead of assigning a Texture Bake Set you assign a Vertex Bake Set. This way you can make cheap occlusion calculations on high density meshes without UV’s. Then you can use the Transfer Maps function to bake that information to a texture on your low density mesh.

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