2007
05.30

This is a a small compilation of rather nice MatCap materials I have made since I got my hands on Zbrush 3. Most of these are made from photos I’ve taken.

To use them, simply load them in the material menu of Zbrush 3.

MatCap Material Library 01

[ Download matcap archive ]

Hope you like them, please leave a comment if you do!

2007
05.17

PH-3D07

Did this one for a small competition over at Powerhouse. The brief was simply to create a robotic servant with verbal communication skills. I kind of like the way he turned out, put about 2-3 hours work on him.

Cyborg - Zbrush render.Cyborg - Highres screenshot.

>> Quicktime turntable <<

2007
05.15

My home away from home

This is my chaotic desk at work, complete with the silly gadgets and nice things I use to do my job.

My little piece of heaven. ;)

A workplace without toys would be boring.

McFarlane Toys and some things from japan. Mr. Spawn. Notice the Autodesk dog-tags.

2007
05.13

Kain and Raziel

Going through old models, I came upon this piece.

Managed to get quite a nice super sculpey feel on the render.

Kain killing Raziel.

2007
05.13

Magazine Clippings

Rico Rodriguez — Suave special agent extraordinare. Also known as the main character of the Just Cause franchise.

I’ve worked and reworked this character so many times, but it’s always been fun working on him. I’ve saved lots of scans and clips over the last year or so, mostly magazine covers and the like. Here are a just a couple of the ones I’ve collected.

Some magazine covers featuring Rico.

This one is probarbly my favorite interpretation of Rico so far (featured in the september issue of play magazine).

Cool cover art featuring Rico.

2007
05.11

A couple of renders

Did some more sculpting on Vorenus last night, since I finally seem to have got over the cold that plagued me this week.

Did a render-test in Zbrush 2.0 which worked out fine, I’ve decided to make a render of the whole bust next week, as soon as Zbrush 3.0 is released (yay for sub-tools and the new perspective camera).

Vorenus - highpoly rendered in Zbrush 2Vorenus - highpoly rendered in Zbrush 2